Armour types
Partial Light Armour has 2 points of Armour if 50% or more of your body is covered.
Full Light Armour has 4 points of Armour if 75% or more of your body is covered. In addition they do not enter the dying state due to wound damage to a limb by any damage other than Sunder or Mortal or the Wound spell.
Light Armour must be obviously protective and reasonably thick.
Unsuitable props - Jacket leather, motorcycle trousers, leather tricorn, suede and thin furs.
Suitable props - Studded leather, leather plates and thick padded arming jackets.
Partial Heavy Armour has 4 points of Armour on if 50% or more of your body is covered. . In addition they do not enter the dying state due to wound damage to a limb by any damage other than Sunder or Mortal or the Wound spell.
Full Heavy Armour has 6 points of Armour on if 75% or more of your body is covered. In addition they do not enter the dying state due to wound damage to any location by any damage other than Sunder or Mortal or the Wound spell.
Heavy Armour must be obviously protective, and made mostly from metal
Unsuitable props - Silver-sprayed wool, gaffa roll-mat and latex mouldings,
Suitable props - Metal Platemail, resin-moulded platemail, Chainmail