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Callings

Destinies

Humans, Tainted and Risen Player Characters must chose a destiny.  If the character has Divine or Infernal Magick this will make a difference to the God that they worship.  Every Fae is a member of one of the five courts.  Every Naturae’s’ inner spirit is based on one of the Four Natural Elements of the world – Air, Rock, Water and Wood.
Shadowkith and Yo’Tan do not choose a destiny, a court or an element 
Details of the Gods, Courts and Elements can be found in the World Book.

Destinies of Man 

Humans (and by extension Tainted and Risen) of note are born under a divine portent.  This shows itself by a Sign that is seen in the sky when they are born.  This sign means that they have a spiritual link to one of the first seven Calinthean Gods.   
This will have little in game effect unless the caster is involved in Divine or Infernal Magicks.  If so, their Destiny will affect the visions or blessings they may receive. It will also determine their response to certain Infernal Bargains.  The Destiny is not related or specific to kingdom
 
Lover Descendent of the Father God 
Smith Descendent of Mother Goddess 
Warrior Descendent of the Lord of War
Thief Descendent of the Lord of the Hunt 
Farmer Descendent of the Lord of the Sun
Servant Descendent of the Lord of the Seas
Hanged Man Descendent of the Winter Queen

Courts of the Fae   

Each Fae is a member of one of the five courts, historically there was geographical location to where the courts were based – but now it is merely a political mapping each one having its own king and queen that rule the court in summer and winter respectively.   The Fae courts have members in all of the Human Nations, although their presence is stronger in some countries than others.
 
Court of Ash The Spiritual leaders of the Fae, the court of Ash is mainly druidic in nature
Court of Alder The most emotive of the courts, Fae from the Court of Alder seek to inspire
Court of Birch Solemn in nature, the Court of Birch are the court who revere death.
Court of Hawthorn Wild and Unruly, Fae from the Court of Hawthorn and known for their deceit
Court of Oak The Ruling Court – wise and strong the court of Oak teaches honour above all other

Naturae Elements  

Each of the Naturae is linked to one of the four elements that make up all life -Wood, rock, air and water.  The Element that a Naturae is attuned to will not only affect their costume – but also the Naturae rites that they can take.
The Maestir believe that the elements are Air, Rock, Water and Wood. Fire is seen to be a divine gift.
 
Air Commonly called Sylphs’, Air Naturae are the spirits of the breeze and the winds.  
Rock Trolls, Gnomes, Oriads; Rock Naturae are the spirits of Mountains, Cliffs and Caves
Water Naiad’s are the spirits of rivers, streams, springs and lakes.
Wood Dryads or even Ents; Wood Naturae are the spirits of trees and will often take that form.
 
     
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