Logistics
Ribbons and Wyrd Cards
The game uses ribbons and Wyrd cards to make temporary magicks on people and items.
If a person has an appropriate skill they can react IC to the ribbon. The ribbon can be used tie the Wyrd card to the item. You should not react to the ribbon unless you have the appropriate skill needed.
| Ribbon Colour |
Meaning |
Skill |
| Blue |
Magick Aura |
Aura Reading |
| Green |
Herbal Potion |
Herbalism |
| Black |
Trap |
Trapper |
Wyrd Cards are given to every player with Wyrd as they book in. Your Wyrd score lets you know how many Wyrd cards you get a day. When you cast a Spirit Rite you need to fill in the details of the rite and attach it with a correct ribbon. Therefore anyone casting spirit rites should carry a pen or pencil with them or will be unable to cast. You can gain more Wyrd as one of your character’s options when you go monstering.
Literacy
Literacy in the land of Valys is a rare skill. They Maestir rarely use language as a means of a communication – however those who can read are highly regarded and respected. The Ogham Script below is not historically accurate, however, it is supposed to give the feel where literacy skills are rare and reading takes time rather than being instinctive.
Your character cannot translate any scripts unless you have taken the Literacy Skill.
The script is written with a central line and notches above or below it. Gaps are left for new words, and new sentences should start on a new line, since there is no punctuation.
Certain characters are not used therefore another letter is used in their place. Spelling is not important and normally people would spell phonetically.
Information Boxes
Around site there may well be OOC Information boxes. If you have the skill written on the box (generally Tracking or Sage) you may open the box are read the information inside. You should not tamper with the boxes but they allow you to find out extra information about what is going on by using your skills without having to ask a referee.
Profanity
Although we do not want to ruin your event with a long list of do’s and don’ts It is important to remember that some people will find inappropriate language offensive.
If we can think about tone and style – you will probably find the roleplay more immersive
Below are some example curses and profanities that might be more in keeping with the setting.
Insults
*generally insults will involve the words demon, hell, sky, or shadow – things that are believed to be bad*
Demonspawn Shadowfilth
Demonwhore Hellfilth
Exclamations
*Exclamations will often involve invoking the gods of the spirits*
By the spirits Spirits protect us
By Sol’s light By the hammer of the goddess
Watershed
Outcast LRP has a policy of encouraging family roleplay and interaction. To this end we have put in place a 'watershed' much the same as is used on TV. After dusk encounters may come out that are unsuitable for our younger audience, they may use scarier makeup, such as fake blood or claws, or be otherwise unsuitable. These encounters will be themed and suitable to the world and will not include acts unsuitable to an LRP game such as nudity or drug taking. This is known about IC and it should be common for parents to keep their children in after dark - when the bad things come out.
Monstering
We would hope that everyone would take time to volunteer to monster for a portion of the event. This will help everyone’s enjoyment of the game, as it allows us to ensure that the rich fabric of stories within the Outcast game world progress for everyone. Remember that others have taken their time out of the game to enhance your experience.
However Outcast LRP understands the commitment that your taking to help make the game better for everyone. To this end, we would like to reward those that take the time to come and monster. We propose doing this in two ways. The first, are gift vouchers redeemable against your next event. For every four hours that you spend monstering, you will be given a voucher worth £5. Secondly you may be reward in character with briefs of the area, scouting information, regaining you wyrd, local rumours or even dreams.
Downtime
In Outcast we hope to accentuate the feel of the game, and the immersion you achieve in the rich fabric of the game world, by providing a hint of what happens between the events. For each of the baronies in each kingdom the person with the highest amount of fealty will be picked. After each event we will write to them, and ask them to let us know what if anything they are intending to before the next event. This could be anything from committing the resources of the people in the area from, trying to build a great structure or monument, or even repel an invader.
Once submitted, our story team will review all the submissions for all the kingdoms, in return we will in the lead up to the next event, send a brief to everyone in this barony of what has transpired between the last event and this one.
Timings and Roleplay
A lot of abilities in this rulebook say a Minute, 10 Seconds or 30 Seconds. This is a game about roleplay, so we do not expect every player to be looking at a stopwatch. Use your common sense – if it is dramatically appropriate and it feels as though it is the right time then it is probably fine. If it doesn’t feel right – then it is okay to keep going. The exception to this is death counts, which for the matters of fairness should be counted exactly.
Experience
Every Outcast LRP main event will reward a player with 5 experience points. These can be used to progress your character by learning new skills or rites. Skills and rites have a variable cost, as the more you learn the harder it is to progress. The costs after your starting allocation of points would be as follows
Skill Rite Spell
First Skill 10 experience 5 experience 10 experience
Second Skill 20 experience 10 experience 20 experience
Third Skill 30 experience 15 experience 30 experience
Fourth Skill 40 experience 20 experience 40 experience
Cost of your next skill would be 10 x (number of gained skills +1)
Cost of next rite would be 5 (number of gained rites +1)
Cost of next spell would be 10 (number of gained rites +1)
Skills gained during character creation do not count toward this total
Referee’s
Referees are there to ensure that the rules are being followed and to answer any rules queries that you have. You should ask a referee if you have any questions about the rules printed in this book or you are about to take part in a game action where a referee might prove useful. If you feel certain that a referee has made a mistake then please report to Game Control and speak with a member of staff who will assist you. Referees are also responsible for ensuring the smooth running and safety of the game. All Outcast LRP referees are picked for their skills and experience.
Outcast LRP employs two methods of refereeing which all players should be aware of.
Hi-Visibility Referee
A high visibility referee, will be wearing an Outcast LRP high visibility jacket with their name on it. A referee wearing a high-visibility jacket is primarily focussed on health and safety issues. You will generally find referees in large scale battles or skirmishes wearing high- visibility jackets.
Low-Visibility Referee or ‘Spirit Referee’
A low visibility referee will be wearing a long white tunic or robe. They are unable to interact with the world in any form other than to talk. They can be asked questions regarding rules or commonly known facts.
Although they are still acting as a referee in all aspects of the role, the idea is that a player should not have to drop out of character to ask a referee a question. Attracting the Ref/Spirit’s attention should be done In-Character – and so should the speaking to the Ref/Sprit. Communing with the Spirits of the land should be natural to players that it is something people do as a custom, and therefore should add to the roleplay experience rather than distracting from it.
Should a referee have to answer a question where the rules are unclear this ruling will only be valid for that occasion but the referee will note the question for later consideration as a published amendment to the rules. If you wish to question a referee’s decision you should take their name and report to Game Control at their earliest convenience – however it will stand for that decision.
Areas unsafe for Combat
Although we do not what to restrict where you fight there are areas that are obviously unsafe for mass combat are in camping areas, inside tents such as the bar, or trader tents. Other areas may also be unsafe, and we would ask you to be aware of your surroundings when getting involved in the game as a whole, but especially in mass combat. If a referee deems any situation unsuitable they may direct you away from the area or in extreme circumstances call a halt to the combat, however, we would prefer that everyone stayed in character without referee involvement so we would ask that you made sure that the area you fight in is safe before you start any conflict.
Children and Combat
Young children should be aware of their surroundings and not be left to roam unsupervised in areas of large-scale skirmishes or battles for reasons of safety. It is the responsibility of the parent or guardian accompanying the child to the event to ensure that this safety rule is adhered to. We do not want to restrict children from them because most children in LRP are sensible and aware of their surroundings, however, referees will interact if we believe there is a risk.
Game Calls
Identifiable Hi-Vis or Lo-Vis referees may make any of the following calls. These calls are for used for either; health and safety reasons or to facilitate the game itself. In addition they may make IC calls as detailed in the combat section.
Time-Freeze!
When you hear this call, stop all actions, close your eyes and remain still and silent until time-in is
called. You will receive further directions from a referee if they are needed. No IC time passes during a time-freeze.
Time-Out!
All IC actions are suspended by this call. Remain where you are. Until directed otherwise by a referee. If this time out was called at the end of the day or event, then you may move around and talk or conduct consensual roleplay.
Time-In!
This call will restart IC actions after it has been halted for whatever reason, or to start the event or day.
First Aid!
This call indicates that there is an OOC injury that requires medical attention. The referees will isolate the incident but you should try to avoid the area and continue your roleplay around the area.
Banners
All banners must be attached to a banner pole or suitable phys rep to be useable. Any pole that has a banner attached to it must pass through weapons check as a Banner (not as a combat weapon). Banners should not be used as offensive weapons under any circumstance.